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Steam Demo Release
Early-Access Release
Meta-Progression
Patch 0.4
Implement player leveling, where each new level unlocks additional upgrades and enemies. This system will also allow players to enhance the base stats of their ship, providing a deeper sense of progression and customization.
Map
Patch 0.5
Introduce a node-based map system where players navigate through a series of encounters. Each path offers different rewards, such as shops, upgrades, etc., with the sequence of enemies and rewards varying based on the player's choices, adding a strategic layer to the game's exploration.
Sound
Patch 0.2
Integrate high-quality, dynamic sound effects that enhance player immersion and elevate the overall game feel.
Upgrades
Patch 0.1
Incorporate a diverse range of new upgrades for the Eagle Ship, aimed at enriching the gameplay experience and ensuring variety in each run.
Ship
Patch 0.8
Implement a ship selection feature with an array of new ships, each with unique upgrades. Ideally, the development of these ships will be in collaboration with the community on our Discord server, ensuring player-driven choices are integral to the game design.
Enemies
Patch 0.3
Expand the enemy roster with more challenging bosses at every stage, introducing a wide array of adversaries that adapt to player behavior, compelling players to strategize differently each time.
End-Boss
Patch 0.7
Design an action-packed final boss with multiple phases, which can only be defeated by skillfully combining upgrades, challenging players to make strategic choices throughout the game to prepare for this ultimate confrontation.
Full-Release
Tutorial
Patch 0.6
Develop an intuitive tutorial that guides players through the game's mechanics, ensuring a smooth introduction to the controls and strategies needed to succeed in the game.
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